Match setup
Pick robots, edit their specs, run a match. The numbers on the cards are things you can measure in the pit.
Red alliance
Blue alliance
Match conditions and rule switches
Field view
Replays here after a run. F fullscreen · C fill · space pause · [ ] step fouls and climbs · Home/End ends · arrows ±1 s (Shift ±5)
RED
0
—
FUEL 0 · TOWER 0 · Fouls 0
—
—
2:40
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BLUE
0
—
FUEL 0 · TOWER 0 · Fouls 0
—
How to read the picture
Each ROBOT is a square turned to its heading. The teal bar is the full-width intake slot, on whichever face the card says; the pale plate on a Dumper is the one side that can score, and a Turret's barrel tracks the HUB on its own. A shot draws one line per shooter through the balls it has in the air. Click a team plate in the legend above to follow that ROBOT.